Case Study: Ideas on the Go

note-taking app

Overview: UI Design of a potential note-taking mobile app for a pitch presentation. Created for User Interface Immersion program at CareerFoundry.

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project brief:

Develop the concept of a "less but better" note-taking mobile app for a preliminary pitch to investors.

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objective:

Create high-fidelity wireframes for 5-7 mobile screens in the program Figma, designed to be clean & easy-to-use.

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high-fidelity wireframes:

Each UI element is defined by "less is more" simple functions combined with a "more is more" maximalism color scheme. The User Experience allows for easy editing, reading and organizing of notes.

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summary:

With this potential app, the user can quickly type in basic ideas, thoughts or reminders as soon as they occur. Heck, they can even quickly convey an unspoken note to someone while the cops are listening (wink, wink - that's a joke for anyone who's seen the movie Hitman). Make lists, plan events, upload images, and get away with murder, all on the go!

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